GREEN LIGHT

25 of May 2024

Good evening!

Today is a VERY big day for the future of DATING OF THE FUTURE!

I'll be discussing the game's new, shiny online presences, the current state of development, and a little bit about what I've been up to.

PRESENTING: THE WEBSITES

Check out the new DATING OF THE FUTURE trailer, featured on the game's website, the Steam page, and the Itch.io page!

In fact, while you're at it, check out those pages, too!

THE WEBSITE

Have you ever wanted somewhere to check out some of the finer details of the game? Somewhere you can see the trailer, learn information about the cast, and read a little bit about the game's development? The technological visionary that I am, I have designed EXACTLY what you're looking for!

Modern technology is truly incredible.

You can even find the Patreon news posts uploaded to the site's news page. In fact, you might even be reading this on the website RIGHT NOW!

Just after I uploaded my last post to Patreon, those bastards had the gall to tell me that one of my older news posts went against their TOS by being publically accessible and also containing nudity. This is pretty fair, actually, but it forced me to close the post out from public view.

Were it not for the website's news tab archiving this post, it would be gone forever from the public eye.

Every single news post that shows up on Patreon will have an equivalent on the geowaffle website. In fact, the past few posts have been written out in html first and THEN ported over to Patreon.

Websites are truly the way of the future. I can't believe nobody realised that until this very moment.

STEAM & ITCH

The game is a while from being done, but there's finally a place for me to send people interested in its completion.

I highly recommend wishlisting the game on Steam, so you'll be notified when it's done! You can trust this recommendation, because I have no ulterior motives behind it beyond a simple desire to inform the target market. Er, I mean the public.

The game will be available on both Steam and Itch.io, but to be honest I would sort of recommend going for the Steam version. It's a weird thing to say, since I know that Steam takes an infamously large cut of the revenue, but the truth is just that Steam is a much more robust system. The game currently has cloud saves working, and I'm already working on making sure the game runs across all platforms (as well as having cross-platform cloud saves).

I don't know if it's just because this is the first time I've noticed how bad the Steam Deck LED screen is, or if it's some obscure issue with Proton, but the version I currently have running on Steam Deck has some of the most washed-out colours I've seen in my life. Whatever, that's a future Marina problem...

Here are the links again, for your convenience. You know I'd do anything for you, right?

WHERE'S SONJA & ROSIE'S ROUTE?

It's here.

It's currently only available for paid tiers, but a free demo should be coming to the Steam page at some point in the future.

THUMB TWIDDLING

Getting the storefronts up and running is, in many ways, sort of out of my hands. The same is true of the editing process when I have to rely so much on playtesting.

As a result, I've had a lot more spare time recently than I actually know what to do with.

Now, obviously a certain amount of this time has been spent working on the elusive and little-mentioned fourth route of the game: Mel's route.

I can't say much about it at this time; the actual .rpy file for it doesn't even exist in the game's code, but the pre-production is wrapping up. It shouldn't be long before the bulk of the environments are done, and then it's just matter of pushing through the dialogue and making the cutscenes and whatnot. This whole process really does get faster every time.

In the meantime, here's some concept art with no context.

Anyway, I'm not here to talk business with you. What is this, a news post? No, I'm here to talk about what the hell I've been doing that ISN'T this game.

It's been a while since I beat my last new triple-A release, and I've spent the time since really scrounging around for something new to sink my teeth into. Experiments have been successful, but boy does it take some searching around...

Here's a rundown of everything I've been playing recently in my spare time.

Anyway, I do actually get up to more in my life than work and video games.

I made some sushi.

I've actually made sushi three fucking times between when I first wrote this post and now, when I'm actually posting it.

I had a lot to say about it first time around, but now I've basically perfected my sushi recipe and I've been left with far less to say except perhaps "avocado in sushi is really good actually", BUT THAT'S NOT EVEN A CONTROVERSIAL OPINION!!!

The picture above uses crab sticks and cucumber, but some (not pictured) options from the same batch used tuna instead. Personally I preferred the tuna, but opinions were split around everyone who tried some. Probably because everything I touch is gold.

In other news, I made a website. Although I guess you already saw that one. Plus, that's still work.

Oh, right! I stayed on the Splatoon servers until they shut down. That was fun.

Shit. We're back to video games again.

Okay, this segment is over.

CONCLUSION

Things are finally coming together, aren't they?

Mel's route obviously is going to be on its own special little (MUCH SIMPLER) path to release, but in the meantime I'll remind everyone to go and check out the website. I'm actually not sure how the fuck my SEO is working yet, but you know where the damn links are.

Good luck, soldiers!

-Marina